The Enemy Within

Session 2
To Altdorf and beyond

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After a harrowing journey our heroes eventually arrived at the gleaming metropolis of Altdorf. After a bizarre series of interactions the guys got their heads down for the night. In the morning, they spent a few hours shopping in the Mercantile area then headed off to find the expedition. Too late, the expedition had already left!

Whilst wondering what to do our party bumped into an old friend of Rowlocks, Josef Quartjin, and they hit the inn once more. A fun night of drinking ensued, with a bit of a twitchy end. Some drunken nobles with big bodyguards set about obnoxiously insulting the party, and were then joined by a nasty protagonist. Not wanting any trouble the party left sharpish and headed to Josefs boat (after witnessing some murder on the way). During the evening, Josef asks if they will help him crew his barge on a trip to Bogenhafen to deliver some wine – this happens to be the place where they need to collect the inheritance, with Werner still pretending to be Kastor Leiberung. They agree as they are also prepared to work for gold.

In the morning, Josef returns to the boat with news that the nobles from last night are dead and the gang are the prime suspects. They set sail up the Wiessbruck canal to Bogenhafen whilst hiding from the road wardens after being accused of a crime they did not commit.

That night in Wiessbruck they are attacked! Luckily, a watch was posted and a battle ensued. The Berebelli is set on fire and the bounty hunter Adolphus attacked. The battle was bloody and went to the wire, everyone was wounded, Werner was on his last legs. With Josef and the crew, they set off in the middle of the night on the smouldering barge, the Berebeli.

They had taken some prisoners aboard but they did not see out the night, and their corpses were gently slipped into the river.

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Our 4 friends now sit on the deck of the barge, in the middle of the night, licking their wounds and discussing what the fuck is happening. Werner, feeling his time as a carpenter is over, now works as a bodyguard for his friend Gnoblar.
Onwards, to Bogenhafen…

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Session 1
Coach and Horses

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After entering the inn and talking to the innkeeper Gustav, our new friends settle down for a hearty meal and a few drinks. Werner, keen to secure passage to Altdorf, tries to talk to the coachmen, Gunner and Hutlz, who are outrageously drunk. He negotiates a price whilst Wandy speaks to a guy with his head buried in a book. It is clear he doesnt want to chat and Wandy leaves him to it.

After some suspicious eyeing from the bar, the guys are approached by a foppish gentleman called Phillipe, who buys them a round of drinks and offers them a game of cards to pass the time.
Gnoblar calls ‘hustle’ and an arguement breaks out, with calls of ‘cheat’. Phillipe, offended by this notion, leaves the group, but Werner wants to smash his face in. Bad blood ensues.

After offending the noble lady and entourage at the next table, our group finishes their drinks and retires for the evening.

So, after an entertaining evening in the inn, and a slow start to the journey (having had to drag the coachmen out of bed and even drive the coach for them), our band of friends finally hit the road, with our heroes riding on the top.

Werner, who is driving the coach with the coachmen fast asleep loses control on a bend, the coach tips and slams down in its side, injuring those riding on top and the wheel coming off. All passengers have to band together to lift the coach while Gunner puts the wheel back on.

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Upon reaching a secluded part of the forested road the coach is met by a grisly sight. Feasting on the dead body of a four seasons coachman is a gruesome beast, and someone who Wandy thinks he recognizes from Delberz.

The horses bolt dragging Hultz with them off into the forest and Rolf, the mutant, charges the coach. He leaps up and goes for Gunnar. Without a thought for his own safety, Johann draws his sword and tries to defend Gunnar who falls off the top of the coach. Johann cuts down the mutant saving the passengers and his body slumps to the floor. Gunnar is heavily wounded and Hultz is missing as the party take stock.

Screams are heard from round the bend and something rushes from the undergrowth. Everyone braces and aims their weapons, but at the last minute they realise its Hultz.

Inside the coach the noble passengers are terrified and are being calmed by Phillipe as horrifying bestial roars are heard round the bend.

With the coachmen injured and the passengers afraid, our party creeps up the undergrowth to take a peek.
Johann stealths through the trees and is greeted by a horrific sight of a Four Seasons coach which has been brutally attacked by a band of beast men. A plan is required.

Johann sneaks round the back of the beastmen while the others begin attacking them from afar with sling bullets and arrows. The beastmen attack!
A battle ensues as the beastmen rush the party. Gnoblar scores a direct headshot and drops one of them as Werner meets them head on.
Gnoblar continues to fire as Werner battles on multiple fronts. One of the mutants looks confused as Johann dives out of the bushes and runs the beastman champion through from behind with his sword. Wandy rushes out bravely with his dagger and manages to strike one of the beastmen – it does no damage and now looks annoyed.

The beastmen, seeing their numbers start to fall and the tide of battle turning feel their morale falter. Johann joins the fray and now they begin to overpower their enemies. They cut them down and the remaining beasts flee.

After the battle with the mutant beastmen, our heroes find themselves standing over the body of someone who bears an uncanny resemblance to Werner, they have found a letter of inheritance about his person. Looks just like Werner you say? Inheritance to collect you say? A dastardly plan is forming…

Phillipe, the ladies and book dude remain round the corner at the coach, one of the coachman is hurt, the other is freaked out. As the party are wondering what to do next they hear the distant sound of horses approaching from round the bend..

Road wardens arrive and the team, battered and bleeding, with bodies strewn around, begin to explain as best they can. Once their story is corroborated by the other coach passengers they are once again on their way

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