The Enemy Within

Session 4
Bad Moon Rising


So, after a long and disgusting night in the sewers, the team get washed in the river and head to the Journeys End to get their heads down. After a well deserved lie in, they head down for breakfast and are surprised to learn that the Inn expenses are not being covered by the town council as expected. The innkeeper explains that since the goblin had been killed in a warehouse on the other side of town, they had failed in their task and therefore their expenses had not been covered. Baffled by this information (as they had recovered the 3 pocketed pelvis from the temple) they finish up breakfast and decide to go speak to magistrate Richter about what had happened.

The second day of the Schaffenfest is in full swing as they made their way to the festival courts, trying to avoid any sort of drama at all.
At the court they are told Richter is presiding over a case and they should come back 15 mins later. They decide to hang about in the vicinity and wait. During this time Rowlocks spots a young thief attempting to loosen a nobles purse. He gives the noble the heads up, the thief runs and the noble continues his chat with friends.
Gnoblar, for the first time since coming to Bogenhafen, hears what appears to be genuine sales patter from one of the herbalist/tonic stall. Intrigued, he heads over for a chat. His natural charisma and sociability skills kick in and he strikes up a good rapport with the stall owner. She informs him that if he should seek to expand his career into pharmacy he should seek her out in Weissbruck, he thanks her and the squad head back to the court.

They are shown in to see Richter who commiserates them on their failure and thanks them for their efforts explaining that the goblin was killed in a warehouse in the Ostendamm shortly after they entered the sewers. Concluding this to be lies, our party immediately distrust Richter and decide to not tell him the full story or show him the Pelvis. They push him for further details and he gives them the address of the warehouse where the goblin was killed and they leave.

Next port of call is to see Doctor Malhusius at the freak show. He greets them warmly and they enter his trailer for brandy and tobacco. Initially he doesnt believe our party’s story, but after seeing the pelvis, they start to piece together the parts. The authorities wont release the body to the doc, because they dont have one, there is some kind of cover up. The doc is distraught at the thought of the demon infested underground temple but is reluctant to put himself in danger, although he wants to help. They press him further, he suggests maybe speaking to the thieves guild or having a look in the library at the temple of Verena. The guys persuade the doc to let them keep the pelvis, they reassure him that they will return it and leave.

An in depth discussion is required and our heros try to piece together the information they have. A whole host of leads, ideas and opportunities present themselves and our party decide to try and trace overland their steps in the sewers to locate the building which would be above the temple.
After some confusion, Wandy pinpoints the Steinhager offices as the place. Rowlocks suggests that he stakes out the building while the rest of the team head to the temple library.

At the temple, Werner, Gnoblar and Wandy have a good chat with Greta who runs the temple. Greta, having lived in Bogenhafen all her life, proves to be a great source of information. They learn of the merchant families of the town, connect the warning of the red rose from the fortune teller to House Teugan, learn that the ordo septenaruis is a secret society to do with the merchants guild and that Franz Steinhager matches the initials seen on the hanky in the temple. The plot thickens as they realise the connections with the steinhager offices being above the temple. Werner concludes that the founding of the ordo timeline matches Johannes Teugans return from Nuln and his take over of the House Teugan.

Rowlocks continues his stakeout of the offices and sees various merchants come and go.

After retrieving further details from Greta, Wandy and Gnoblar decide to conduct further research in the temple library and as Werner cant read, he heads off to see what Rowlocks is doing.

Rowlocks and Werner take up the Thieves guild lead and head to the general area they presume is above the secret entrance they found in the sewers. Werner guesses that it will be a pub and they spot the Crossed Lance’s tavern and head in. Their suspicions are confirmed when they see their “friend” who they met the other day at the bar. They discover that gold helps loosen the lips of the barman and he provides information that confirms their suspicions about the temple and the goings on over the last 6 months, many more connections are made and the pieces of the jigsaw begin to slot together. The lads have a pint then head back to the temple to see how the others got on.
The chaos moon, Morrsleib, has been acting bizarrely over the last few days and the academics find info in the library relating the unnatural events of chaos and the coming of the great mutator. They also find suspicious accounts of the death of Johannes Teugans brother and him having received the mark of chaos.

Now evening time, our heros decide to call it a night and pick up their investigations the next day. At the last minute Gnoblar suggests that they break into the Steinhager offices under the cover of darkness and see what they can find.

Our party waits till midnight, get in the mindset of burglars and head to the offices. Wandy magically unlocks the outside door and they sneak in. Inside the courtyard they are immediately set upon by a guard dog who the pacify and befriend with food. They then begin a thorough search of the offices. Behind the first door they find a sleeping man in bed. They do not wake him, quietly close the door and place Werner outside to make sure he doesnt wake up and the others continue their search. After finding not much in most of the place they find the head office and begin to turn it over big time. They find in the desk drawer a note from Teugans, details of warehouses and links to the ordo septenarius. Rowlocks, not being happy with finding just that, takes the desk to pieces. Behind the draw, hidden at the back they find a leather bound book with the name of Teugan on the front. Wandys skill at reading arcana concludes that it is a spell book and he takes it. Even though they have broken the drawer, they carefully place everything back, and continue the search of the room. Behind one of the wooden panels they find a secret hidden door. They conclude that this is the secret door to the hidden temple.

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Session 3
Session 5

Session 3
All the fun of the fair


So, our 4 friends spent a lovely few days on the Berebeli with Josef and the crew and arrived at Bogenhafen early morning on the first day of the Schaffenfest, the town’s annual fair and sheep festival!

From the docks, contingency plans were made with how to deal with collecting the inheritance and our team went looking for the lawyers. After talking to some of the locals they drew a blank. Wandy came up with the genius idea of seeking out the printers who made the inheritance letter. From talking to the printers our team concluded that Adolphus, the bounty hunter, had printed the letters. Why tho, still remains a mystery.

Disappointed and lacking some direction, our heroes revert to their default state of – fuck it, let’s have a beer, and head to the festival.

At the festival, excitement and merriment are everywhere and our team take in the sights and sounds. They stop at the livestock market and Werner nearly buys a flock of lambs and Gnoblar has an arguement with a medicine merchant. Drawn in by the crowd the guys head to the wrestling ring and Werner decides he can take the champ and steps into the ring to the enjoyment of the crowd! After a round or so it becomes apparent that the champion is not as tired as he appears. Werner gives him a blow to the right leg, and then he looks angry. A couple of blows later Werner taps out and hobbles out of the ring, much to the disappointment of the crowd.

Our crew continue thro the festival towards the freak show. On the way Wandy decides to have his palm read, the fortune teller offers some words then becomes agitated and gets him to leave.

At the freak show the guys assist in capturing one of the escaped exhibits, much to the gratitude of the showman and they recieve free tickets and top seats for the main event.

Whilst waiting for the show, Werner heads off to seek treatment for his leg and Gnoblar, Rowlocks and Wandy head to the beer tent. Rowlocks heads to the bar and uses his charm to avert a brawl, Werner gets healed and heads to the beer tent and Wandy befriends a mangy looking dog. Wandy checks his coinpurse to find he is short of 3 crowns. Wandy is very sad about this.

The freakshow is thoroughly entertaining but ends with drama, the goblin escapes again into the sewer system, the party and Doctor M are taken to the festival court to explain to the magistrate what happened. They are then hired to solve the problem.


They are given accommodation at the town’s expense and the team prepare for a trip into the sewers.
Lanterns, food and water purchased the guys head to the manhole. After some serious skill by Gnoblar, the ladder is placed and they enter the disgusting horrible mess that is Bogenhafen sewer system.

Our team head east looking for the breathing hole the goblin entered. On the way they decide to investigate a minor sewer in which they find a weird door etched with a symbol. Wandy uses his powers to silently open the door and they enter a cellar in which they find 3 blokes.

Before they know it they are trapped, bound and gagged and find themselves being talked to by there new “friends”. After complying with their requests, they are escorted back to the sewers and continue looking for the goblin.
They pick up a trail of goblin blood from the breathing hole and follow it thro the sewer system which leads them to a door. With no other option they break down the door and enter what appears to be a underground temple to the ruinous powers of evil.

Before they have time to take in the scene a demon manifests itself and the party are gripped by fear. After a short interaction they turn and run, grabbing the 3 socketed pelvis on the way out and make their way to the nearest manhole.

Down the main sewer they come across a swarm of rats. Werner throws food across the channel, the rats take the bait and the party head to the manhole. With no ladder, it’s down to Werner to climb up and secure a rope.
After several dunks in the shit river he manages to secure exit for the party and they once again breath clean air and they head to the Journeys end inn. The landlord wont let them in, so they head to the river, get cleaned down and then go back for a rest as the sun comes up.

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Session 2
Session 4

Session 2
To Altdorf and beyond


After a harrowing journey our heroes eventually arrived at the gleaming metropolis of Altdorf. After a bizarre series of interactions the guys got their heads down for the night. In the morning, they spent a few hours shopping in the Mercantile area then headed off to find the expedition. Too late, the expedition had already left!

Whilst wondering what to do our party bumped into an old friend of Rowlocks, Josef Quartjin, and they hit the inn once more. A fun night of drinking ensued, with a bit of a twitchy end. Some drunken nobles with big bodyguards set about obnoxiously insulting the party, and were then joined by a nasty protagonist. Not wanting any trouble the party left sharpish and headed to Josefs boat (after witnessing some murder on the way). During the evening, Josef asks if they will help him crew his barge on a trip to Bogenhafen to deliver some wine – this happens to be the place where they need to collect the inheritance, with Werner still pretending to be Kastor Leiberung. They agree as they are also prepared to work for gold.

In the morning, Josef returns to the boat with news that the nobles from last night are dead and the gang are the prime suspects. They set sail up the Wiessbruck canal to Bogenhafen whilst hiding from the road wardens after being accused of a crime they did not commit.

That night in Wiessbruck they are attacked! Luckily, a watch was posted and a battle ensued. The Berebelli is set on fire and the bounty hunter Adolphus attacked. The battle was bloody and went to the wire, everyone was wounded, Werner was on his last legs. With Josef and the crew, they set off in the middle of the night on the smouldering barge, the Berebeli.

They had taken some prisoners aboard but they did not see out the night, and their corpses were gently slipped into the river.


Our 4 friends now sit on the deck of the barge, in the middle of the night, licking their wounds and discussing what the fuck is happening. Werner, feeling his time as a carpenter is over, now works as a bodyguard for his friend Gnoblar.
Onwards, to Bogenhafen…

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Session 1
Coach and Horses


After entering the inn and talking to the innkeeper Gustav, our new friends settle down for a hearty meal and a few drinks. Werner, keen to secure passage to Altdorf, tries to talk to the coachmen, Gunner and Hutlz, who are outrageously drunk. He negotiates a price whilst Wandy speaks to a guy with his head buried in a book. It is clear he doesnt want to chat and Wandy leaves him to it.

After some suspicious eyeing from the bar, the guys are approached by a foppish gentleman called Phillipe, who buys them a round of drinks and offers them a game of cards to pass the time.
Gnoblar calls ‘hustle’ and an arguement breaks out, with calls of ‘cheat’. Phillipe, offended by this notion, leaves the group, but Werner wants to smash his face in. Bad blood ensues.

After offending the noble lady and entourage at the next table, our group finishes their drinks and retires for the evening.

So, after an entertaining evening in the inn, and a slow start to the journey (having had to drag the coachmen out of bed and even drive the coach for them), our band of friends finally hit the road, with our heroes riding on the top.

Werner, who is driving the coach with the coachmen fast asleep loses control on a bend, the coach tips and slams down in its side, injuring those riding on top and the wheel coming off. All passengers have to band together to lift the coach while Gunner puts the wheel back on.


Upon reaching a secluded part of the forested road the coach is met by a grisly sight. Feasting on the dead body of a four seasons coachman is a gruesome beast, and someone who Wandy thinks he recognizes from Delberz.

The horses bolt dragging Hultz with them off into the forest and Rolf, the mutant, charges the coach. He leaps up and goes for Gunnar. Without a thought for his own safety, Johann draws his sword and tries to defend Gunnar who falls off the top of the coach. Johann cuts down the mutant saving the passengers and his body slumps to the floor. Gunnar is heavily wounded and Hultz is missing as the party take stock.

Screams are heard from round the bend and something rushes from the undergrowth. Everyone braces and aims their weapons, but at the last minute they realise its Hultz.

Inside the coach the noble passengers are terrified and are being calmed by Phillipe as horrifying bestial roars are heard round the bend.

With the coachmen injured and the passengers afraid, our party creeps up the undergrowth to take a peek.
Johann stealths through the trees and is greeted by a horrific sight of a Four Seasons coach which has been brutally attacked by a band of beast men. A plan is required.

Johann sneaks round the back of the beastmen while the others begin attacking them from afar with sling bullets and arrows. The beastmen attack!
A battle ensues as the beastmen rush the party. Gnoblar scores a direct headshot and drops one of them as Werner meets them head on.
Gnoblar continues to fire as Werner battles on multiple fronts. One of the mutants looks confused as Johann dives out of the bushes and runs the beastman champion through from behind with his sword. Wandy rushes out bravely with his dagger and manages to strike one of the beastmen – it does no damage and now looks annoyed.

The beastmen, seeing their numbers start to fall and the tide of battle turning feel their morale falter. Johann joins the fray and now they begin to overpower their enemies. They cut them down and the remaining beasts flee.

After the battle with the mutant beastmen, our heroes find themselves standing over the body of someone who bears an uncanny resemblance to Werner, they have found a letter of inheritance about his person. Looks just like Werner you say? Inheritance to collect you say? A dastardly plan is forming…

Phillipe, the ladies and book dude remain round the corner at the coach, one of the coachman is hurt, the other is freaked out. As the party are wondering what to do next they hear the distant sound of horses approaching from round the bend..

Road wardens arrive and the team, battered and bleeding, with bodies strewn around, begin to explain as best they can. Once their story is corroborated by the other coach passengers they are once again on their way

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